Halcyon 6: Starbase Commander Wiki
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Starbase

Let’s get down to the serious business of how to upgrade your Starbase station in Halcyon 6 with some of the station modules you’ll be building and how it interrelates with all the different 4x gameplay aspects.

The Basics[ | ]

You start the game with a decayed structure of a station, with only an active control bridge and small roster of Officers. Your goal with base building is to create exactly the kind of base you need in order to take down the Chruul Enemy Mothership. That means reclaiming the station, building modules, researching Technology and producing a fleet of Ships strong enough to achieve that.

Every part of the base building aspect of Halcyon 6 touches on the skills of The Crew: reclamation time, tech research, ship building, and module construction. These tasks can all be sped up by assigning an officer to the them, with some officers giving a larger bonus than others.

Reclamation[ | ]

Reclaming

The first thing you want to do during base building is explore and reclaim the areas underneath the command center. This takes time, but it will free up that area so that you can construct Modules and Facilities.

Keep in mind that reclaiming has its risks. You’re not alone on the station, and as you progress further into the belly of the station, the risk of reclamation crews encountering some nasty space fauna increases. At some point you’ll want to consider assigning tactical officers to your reclamation teams.

Modules[ | ]

Once an area is reclaimed, you’ll want to build a module there. Early on, the choices are basic: maybe you want to focus on Tech research, so you might build a Research Lab. Maybe you want to speed up reclamation and module construction, so building a construction room module makes sense. It all depends on the kind of game you want to play.

Extra details[ | ]

  • There’s a chance that, while reclaiming an area, your crew can discover the original area's purpose. If, for example, you discover that an area was once an ancient alien power reactor, building a power-related module on that spot will increase its efficiency (in this case, the amount of power it emits). These ruined ancient alien modules will change in location and type from playthrough to playthrough, giving the game infinite replayability.
  • Certain modules will gain significant proximity bonuses from being next to other modules of the same type, so planning out your station from the get go will be rewarded with bonus synergies!
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