Features

The main Features of Halcyon 6.

Gameplay Features

 * A vast, merciless, uncaring universe - A vast, merciless, uncaring universe: It's filled with bloodthirsty fauna, enigmatic Aliens and mysterious ancient Artifacts, in a setting reminiscent of classic sci-fi games like Star Control II and Master of Orion.
 * A motley Crew with unique Traits and Talents - Recruit and train a crew of Characters whose idiosyncrasies can mess with your plans, unlock Story Events, challenge your patience, or delight you with their special combat abilities.
 * Hard decisions and tough battles - Deep tactical combat for both fleet and ground combat means you'll need to use all your strategic thinking and your officers' Special Abilities to gain an advantage.
 * Explore, expand, exploit and exterminate - Inspired by classic strategy mechanics straight out of your favourite 4x games: rebuild your Starbase, construct Facilities, research Tech, explore Star Sectors, mine Resources, build Ships and fight to survive.
 * Emergent storytelling - Tons and tons of storytelling embedded in the game system. Whether you want wacky, lighthearted Events or intense life-or-death situations with high stakes, Halcyon 6 is going to have it all!

Core Gameplay

 * Base Building - spend Resources to build station Facilities (rooms) to enhance your production and technological capabilities, or build Ships to help you control more Territory.
 * Exploration - assign your fleets to nearby star clusters, where they can handle emerging enemy threats, do Missions for Alien Factions or secure bonus Resources.
 * Roster Management - assign Crew to station Facilities to greatly improve their output efficiency, or to Ships where they can contribute in unique ways to combat, Missions and Events.
 * Combat - fight ship/ship or officer/officer combat to resolve hostile events, create a foothold in the sector and ultimately defeat the Enemy Mothership!
 * Story Events - based on game criteria like rooms-built, alien diplomacy scores or officer Traits/skills, the game will produce Story Events (often with multiple choice outcomes) that can lead to combat, time-related applied bonuses/negatives, officer attribute changes or any number of crazy in-game stories.